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6 Free Agile Project Management Templates

An agile sprint backlog with user stories, points, owners and a burndown chart

Agile replaces the fixed plan with a prioritized backlog, short fixed-length sprints and a feedback loop at the end of each one. The documents are fewer and lighter than in a traditional project, but they are not optional: a backlog that is not ordered, a sprint without a goal, stories without acceptance criteria and a retrospective with no actions are the usual reasons an agile team delivers slowly and cannot say why.

The six templates here are the working set for a Scrum or Scrum-like team: a product backlog, a sprint backlog with capacity, a user story card with acceptance criteria, a sprint burndown that charts itself, a retrospective record with actions, and a release plan that forecasts from velocity. They work in Excel for teams without a tool and as a reference format for teams moving between tools.

Download the templates

Free files: Word, Excel and PDF

Three files, free, no email required. Word to edit, Excel to track, PDF to print or share.

Templates open in Microsoft Word, Excel, Google Docs and Sheets, LibreOffice and any PDF reader. Free to use and adapt for your organization.

The six templates

TemplateOwnerUsed
Product backlogProduct ownerContinuously; ordered by value
Sprint backlogTeamBuilt at sprint planning, updated daily
User story cardProduct owner with the teamBefore a story enters a sprint
Sprint burndownScrum master or teamDaily
RetrospectiveTeamEnd of each sprint
Release planProduct ownerEach sprint, from velocity

A backlog is an ordered list, not a pile

The product backlog works only if it is ranked. Every item has a rank, a value and a size, and the top of the list is refined enough to start. Items that nobody can size are not ready. The sprint backlog takes the top items up to the team's capacity, with a sprint goal in one sentence that says what the sprint is for; a sprint with no goal is a to-do list and gets interrupted accordingly.

Story cards carry acceptance criteria in Given, When, Then form. Those criteria are the definition of done for the story, and they are what the deliverable review checklist becomes in an agile team.

Burndown, velocity and honest forecasts

The burndown is a daily plot of points remaining against the ideal line; the Excel sheet draws the ideal from the sprint total. Its value is the shape, not the number: a flat line for three days means stories are stuck, a cliff on the last day means work is being closed in a rush. Velocity is the points completed per sprint averaged over the last three, and the release plan divides the remaining scope by it to forecast how many sprints are needed. That forecast is the most honest schedule most projects ever have, because it is built from what the team actually did.

Do not compare velocity between teams or use it as a performance measure; points are a team's private unit and inflate the moment they are judged. The sprint planning templates go further into capacity and commitment.

Retrospectives that change something

Key takeaways

Frequently asked questions

What templates does an agile team need?

A product backlog, a sprint backlog, a user story format with acceptance criteria, a sprint burndown, a retrospective record and a release plan based on velocity. Kanban teams replace the sprint backlog and burndown with a board and cycle-time tracking; the Kanban board templates on this site cover that.

How do I calculate velocity?

Add the story points of all stories completed (meeting the definition of done) in a sprint; average the last three sprints. Divide the remaining scope of a release by the average to forecast the sprints needed. The release plan sheet does this.

What makes a good user story?

A user, a capability and a benefit (as a, I want, so that), acceptance criteria in Given-When-Then form that the team can test, a size the team agreed, and no dependencies that block it in the sprint. If it cannot be finished in one sprint, split it.

What is a sprint burndown?

A daily chart of work remaining in the sprint against an ideal straight line to zero. It shows whether the sprint is on track and, more usefully, the shape of the problem: flat lines mean blocked work, late cliffs mean work closed in a rush.

How long should a sprint be?

One to four weeks, with two the most common. Shorter sprints give faster feedback and smaller planning; longer ones suit teams with heavy integration or testing overhead. Keep the length fixed so velocity means something.

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